WISP’S ASCENT

Collaborated with a small team to develop Wisps Ascent, creating a parallax background environment inspired by 2D side-scrolling games such as Hollow Knight. My role was Environment Lead, Level Designer and Concept Artist. Modelled, assembled, and rendered in Maya, developed in Photoshop. Have a go at Itch.io.

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Adobe Substance 3D Painter Logo
Autodesk Maya Logo
Marvelous Designer Logo
ZBrush Logo
Blender Logo
Unreal Engine Logo
Houdini Logo